In our review of Baldur's Gate 3, which we gave a 10, we said, "With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur's Gate 3 is the new high-water mark for CRPGs. Overall, though, Larian Studios has done an admiral job of making it all work. Baldur's Gate 3 split-screen has proven taxing on every platform.īaldur's Gate 3's co-op is quite ambitious overall, supporting multiple players across both online and split-screen. Larian Studios is also working on cross-play support that will allow PS5 owners to hop on their PC and pick up where they left off and vice versa. Larian compromised by removing split-screen from Xbox Series S version, though it may get the feature at a later date. Split-screen has proven to be a pain point for every version of Baldur's Gate 3, particularly on Xbox, where it was initially delayed due to performance issues. Baldur's Gate 3 split-screen has been an issue on every platform The third act in Baldur's Gate 3 is known for being particularly taxing, regardless of platform, due to the large area of the location combined with the high number of NPCs populating the in-game location.ĭespite performance dropping to varying degrees in Act 3, our reviewer points out that Baldur's Gate 3 on PS5 does "a decent job of staying at or around the 30fps target" when outside of that location. Thompson reports an average of 27.3 frames per second while testing split-screen mode in Act 3. He notes that the CPU is being taxed while doing this work and not the GPU. Epic plans to use Fortnite as a testbed for Unreal Engine 5 to showcase what the engine can do to the industry, with the game brought to use Unreal Engine 5. You can read more from my chat with Fletcher, where I find out what video games get right about space, and, more interestingly, what they get wrong, here.Thompson says that the game's performance tanks when two characters explore different parts of a city, with the frames per second fluctuating while conducting the test in Act 3. "I think has humanised the situation, instead of it being all straight lines and shine," Fletcher concluded. And I like that kind of thing."įletcher noted other entertainment media has used this sort of futuristic meets gritty design before, offering up 1982's sci-fi cult classic Blade Runner as an example. We’re starting with Fortnite and will look to bring more Free-to-Play games people love in the future. by Catherine Gluckstein, Vice President and Head of Product. But you know, your spanner is gonna have scratches on it, and screwdrivers maybe have a bit of tape around them, because you sort of get a better grip that way, because people are practical. Play Fortnite on iOS, iPadOS, Android Phones and Tablets, and Windows PC with Xbox Cloud Gaming for Free. "Some areas are - you go into a clean room, and a clean room is spotless. "I think the reality is probably closer to the NASA-Punk kind of area, where things are used, and they're not absolutely super shiny," he said. "So I think 'NASA-Punk' - or that should be ESA-Punk? Space-Punk? - that kind of thing actually humanises it a bit."įletcher said this design is a "different take on the Star Treks" of this world, where everything often looks "squeaky clean" or like it's "self-healing". So you can see that a lot of the things that were used will look quite out of date, but in fact, they're the things that worked, that get us there," he said. "You're looking at least 20 years of development. Rosetta was 10 years in development, and it then took another 10 years for the satellite to actually get to the comet. Watch on YouTubeįletcher reflected on ESA's Rosetta mission, a mission that saw the agency follow a comet on its orbit around the Sun, among other feats. Manage cookie settings Starfield official live action trailer. To see this content please enable targeting cookies.
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